| General League Setup |
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| Commissioner Email Address: | Send Email To Commish |
| Total Number of Divisions: | 4 | | Number of Conferences: | 2 | | Number of Franchises: | 32 |
| Number of Roster Spots: | 16 |
| Head-To-Head Matchups: | Yes |
| Each Player can be on: | 1 rosters per Conference |
| Abilities Setup |
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| Franchise Abilities: | Submit lineups | | | Perform waivers / FA moves | | | Drop players at any time | | | Propose / accept trades | | | Write league articles | | | Post to message board | | | Post to league chat | | | Post to bulletin board | | | Change franchise setup info | | | Create league polls | | | Customize home page | | | View 'Prev. Proc. Waivers' report | | | Participate in survivor pool | | | Participate in NFL pool | | | Participate in fantasy pool | | Commissioner Lockout: | No, the commissioner still has the ability to view pending owner-initiated transactions. |
| Standings Setup |
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| Standings Sort Criteria #1: |
Overall Winning Percentage | | Standings Sort Criteria #2: |
Head-To-Head Record | | Standings Sort Criteria #3: |
Total Points Scored | | Standings Sort Criteria #4: |
| | Standings Sort Criteria #5: |
| | Standings Sort Criteria #6: |
| | Standings Sort Criteria #7: |
| | Standings Sort Criteria #8: |
| | Standings Sort Criteria #9: |
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| Division/Conference Setup |
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| Conferences/Divisions: |
Senate - Republitards, Senate - Lieberals, House of Representatives - Chickenhawks, House of Representatives - Demoncraps |
| General Scoring Setup |
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| Calculate Fantasy Results From: | Week 1 through Week 16 | | Number of Decimal Places For League Scoring: | 2 | | Ties Are: | Counted as ties |
| Should a franchise's weekly total score be scored as "Offensive Scores minus Opponent's Defensive Scores"?: | No | | Should Players Be Awarded "Bye Week Carryover Points"?: | No |
| Starting Lineup Setup |
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| Total Starters: | 8 |
| Number of Starting QBs: | 1 |
| Number of Starting RBs: | 2 |
| Number of Starting WRs: | 2 |
| Number of Starting TEs: | 1 |
| Number of Starting PKs: | 1 |
| Number of Starting Defs: | 1 |
| Hide starting lineups from all owners until: | Never hide starters. |
| Roster Position Limits Setup |
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| Other League Settings |
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| Display NFL Player Injury Status? | Yes |
| Display Top Performers/Player Stats Report? | Yes |
| Display Rosters Report? | Yes |
| Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page? | Yes |
| Display NFL Bye Weeks/NFL Schedule? | Yes |
| Display NFL News Articles? | No |
| Display NFL Free Agents on Fantasy Free Agent Lists? | No |
| Display NFL Rookies With (R) Next To Name? | No |
| Time Zone: | ET |
| Display "Drafted" Column on Rosters Report? | Yes |
| Are league reports private (Not accessible to guests)? | No |
| Is league home page private (Not accessible to guests)? | |
| Draft Setup |
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| Draft Pick Time Limit Turned: |
On and set to 16:00 hours |
| Weekly Lineup Setup |
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| Lineup Submission Deadline: | Players Are Locked At Kickoff Of Their Game |
| Are Partial Lineups Allowed? | SYSTEM |
| Waivers Setup |
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| Waiver Wire Sort Criteria #1: |
Overall Winning Percentage | | Waiver Wire Sort Criteria #2: |
Head-To-Head Record | | Waiver Wire Sort Criteria #3: |
Total Points Scored | | Waiver Wire Sort Criteria #4: |
| | Waiver Wire Sort Criteria #5: |
| | Waiver Wire Sort Criteria #6: |
| | Waiver Wire Sort Criteria #7: |
| | Waiver Wire Sort Criteria #8: |
| | Waiver Wire Sort Criteria #9: |
| | Maximum Number of Rounds for the Waiver Wire: | 5 |
| Limit Owners To Adding: | 10 players per season via waivers. |
| Prevent Owners From Making FCFS Waivers/Free Agent Moves Between Kickoff of that player's game and the end of the last game of the week? | No |
| Trades Setup |
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| When An Owner Accepts A Trade: |
The trade is immediately processed. |
| Display Trade Comments To All Owners? | Yes |
| Allow Trades That Would Create Invalid Rosters To Go Through? | |
| When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup? | |
| Additional League Rules Setup |
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I. League Organization
1.1 Organization over Time: This
is a Born Of The Huddle League. Founded based on the idea that the
correct political philosophy equates directly to success in Fantasy
Football against the wrong political philosophy. Jumpin’ Johnnies will
always be the proud founder of this league, regardless of his political
philosophy.
1.1.1 The league consists of 2 16 team
conferences, with each conference holding a separate draft. One
conference is known as “The Senate” and one conference is known as “The
House.” Each conference has 2 eight team divisions from ‘each side of
the aisle:’ declared Republicans and declared Democrats, for lack of
better terms. True political independents must declare, because as in
real life, there is no viable third option.
1.1.2 The league
will be realigned every year during the off-season: the bottom 4 teams
from each division in “The Senate” will be relegated to “The House” and
the top 4 teams from each division in “The House” will be promoted to
“The Senate.” The inaugural year (2005) a more or less random process
was used, meaning true smack talk about one’s (in)ability to
effectively run a team will be tabled until the 2006 season. The kid
gloves then come off.
1.2 League Commissioner: A simple majority
(more than half) of the owners will elect a commissioner in the
off-season before the off-season meeting begins. The commissioner
should be an owner in the league. Should he accept the job, his term
will start immediately and last for one full year. Any commissioner can
serve as many consecutive terms as he is elected to and willing to
perform.
1.2.1 the commissioner's primary function is to provide
rulings in cases of dispute or discrepancy and to provide leadership
and management for league functions. As a general rule, the
commissioner has the final say.
1.2.2 any of the commissioner's
rulings or decisions can be overruled by a majority vote from the
owner(s) not involved in the dispute. However, this can only occur over
a dispute regarding the interpretation of a rule, and not a dispute of
the rule itself. [Disputing a rule can only be taken up at the
off-season meeting, see Rule 2.3]
1.3 Line of Succession: there
will be established a "Line of Succession" in case the commissioner is
unable to perform his duties after the season begins. There should be
at least 2 people chosen, and these people are always owners. For the
2005 season the line of succession is Jumpin’ Johnnies and then
Beaumont.
II. Owners and Teams
2.1 Definition: -Team- refers to the fantasy team to which a player belongs within the league.
2.1.1 A team may have multiple owners but an owner may not be on more than one team.
2.1.2 The owners have the power to do basically anything that they want with the league.
2.2
Responsibilities: Once informed, it is the responsibility of each
individual owner to remember all dates, times, and locations for
scheduled events.
2.2.1 A list of scheduled events is
available from league officials, and will be posted on the website.
Owners are also responsible for verifying their team's score at the end
of each week of play.
2.3 Voting: There will be a yearly meeting
in the off-season to discuss possible rule changes for the upcoming
season. A simple majority of the teams in the league must approve all
changes to the constitution (i.e.: a 17 to 15 vote). A tie vote will
not change a rule. Once a vote is final, the results stay in effect
until the following off-season.
2.3.1 In all cases where a vote from the owners is required, only one vote may be cast per team.
2.3.2 Owners may abstain from voting.
2.4
Change of Ownership: In order for ownership of an existing team to
change, the league must extend an offer to a new owner/candidate.
2.4.1 A particular candidate may be extended an offer if a majority of the teams agree to do so.
2.4.2 Teams whose ownership is in transition may not vote in this process.
2.5
Owner Expulsion: An owner may be expelled from the league, but it is
rarely done. If such a situation arises all steps to make it as
amicable and respectful as possible are to be taken. Any "expulsion"
must be taken on a case-by-case basis.
III. Rules of Drafting
3.1 Draft Representatives: A team will be represented at the online draft by at least one of its owners.
3.1.1 In lieu of failing to provide a representative, the online draft can accommodate ‘automatic selections.’
3.2 Draft Order: The draft order for the draft will be determined purely at random every season.
3.3
Draft Date: The draft must be held before the start of the NFL regular
season. The starting date should accommodate as many owners as possible.
3.4
Player Eligibility: In order for a player to be eligible to be drafted,
he must have at one time either been drafted by an NFL team or signed
by an NFL team.
3.5 Number of Rounds: There are 15 rounds in the draft.
3.5.1 Each team gets one draft pick per round.
3.5.2 Only one player may be selected per draft pick.
3.5.3 Due to the ability of teams to trade draft picks it is possible for a team to have more than one pick in a round.
3.6
Draft Order Progression: The even numbered rounds proceed in the
reverse order of the odd numbered rounds. Known as a serpentine order.
3.7
Timed Draft Picks: All draft picks must occur within a limited amount
of time, the timing of which will be decided upon on the first draft
day.
3.8 Selection: Once a player is selected by a team that is that. There is no ‘do-over.’
IV. Starting Lineups
4.1 Definition: Each week's starting lineup must consist of eight (8) players of the following positions:
1 - QB 2 - RB 3 - RB 4 - WR 5 - WR 6 - TE 7 - PK 8 - D/ST
QB = Quarterback RB = Running Back WR = Wide Receiver TE = Tight End PK = Place Kicker D/ST= Defense/Special Teams
To
put into words: you must start eight (8) players, whose positions are 1
QuarterBack, 2 RunningBacks, 2 WideReceivers’s, 1 TightEnd, 1
PlaceKicker, and 1 Defense/SpecialTeam.
4.2 Officially Logging a
Starting Lineup: A team does not have to declare its entire starting
lineup at one time, but it is due by 9:55am PST on Sunday, or by kick
off of any Thursday or Saturday game if a player in those games is to be started or benched from the preceding week.
4.2.1
To officially log any portion of a starting lineup a team must simply
relay its declarations to either the commissioner or the web site by
the deadline.
4.2.2 When receiving a starting lineup
declaration, the commissioner is under no obligation to inform you of
any facts regarding the injury status of players.
4.3 Default
Line-Ups: If a team fails to declare any or all of its starting lineup
for any given week of play, then the previous week’s lineup is used.
This includes players who started the previous week. You must always
field a complete team.
4.3.1 A player on his bye week may be used to fill a starting lineup spot to meet this obligation.
4.4
Roster Requirements: A full roster – starters and bench players – is
15. You cannot have more. You can have less, but roster minimum’s MUST
be kept. You must always have on your team 1 QB’s; 2RB’s; 2 WR’s 1
TE’s; 1 PK’s; and 1 D/ST’s. Additionally, you have 7 open spots that
can be of any position.
V. Scoring
5.1
Definition: Scores are based on NFL regular season statistics as they
appear at MFL.com. The points that the individual starting lineup
members score are added together to produce the total team score which
in turn is compared to the current week's opponent's score to determine
who won the game. Ties are possible during regular season play.
5.2 Scoring Method: a modified Perfect Huddle Scoring System will be used by the League. The full system is as follows:
Rules for QB, RB, WR, TE, PK Number of Passing TDs 1-999 4 points each Passing Yards 1-999 .04 points each Pass Interceptions Thrown 1-999 -2 points each Passing 2 Pointers 1-999 2 points each Number of Rushing TDs 1-999 6 points each Rushing Yards 1-999 .1 points each Rushing 2 Pointers 1-999 2 points each Number of Receiving TDs 1-999 6 points each Receiving Yards 1-999 .1 points each Receptions 0-99 0.5 points each Receiving 2 Pointers 1-999 2 points each Length of Field Goal Made 0-100 3 Extra Points 1-999 1 point each Fumbles Lost (to Opponent) 1-999 -2 points each
Rules for Def/ST Number of Punt Return TDs plus Number of Kickoff Return TDs 1-999 6 Fumble Recoveries (from Opponent) 1-999 2 points each Interceptions Caught 1-999 2 points each Blocked Field Goals 1-999 2 points each Blocked Punts 1-999 2 points each Blocked Extra Points 1-999 1 point each Sacked a QB 1-999 1 point each Safeties 1-999 2 points each Total Points Allowed 0-6 10 Total Points Allowed 7-13 7 Total Points Allowed 14-20 5 Total Points Allowed 21-27 2 Number of Defensive TDs 1-999 6 points each
5.3
Rules of Clarification: All snaps of the ball on the field are
controlled by the ‘offense’ with the ‘team defense’ on the other side
of the ball. A kickoff formation is a ‘special team’ formation lining
up against a ‘team defense’ lining up to return the kickoff.
5.3.1
Some players score points that are counted in more than one-way. When
someone returns a kickoff or punt for a touchdown, he gets credit for
six points as an offensive player if he is starting and so does the
special teams unit for which he plays.
So in the above example,
if Dante Hall were started as a receiver on any team he would have
scored 6 points for the TD. He receives no credit for any return
yardage. The KC DT would also score 6 points for the return. This
applies only to touchdowns, and not to fumble recoveries or
interceptions no matter the circumstances.
5.3.2 A field goal
attempt or punt formation is an offensive play, and is scored as such.
If your PK happens to run, throw or receive a touchdown pass he would
score those points accordingly [including all yardage bonuses], NOT the
‘special team.
5.3.3 The NFL does not count yardage and sacks during PAT’s thus they will not be recognized.
5.3.4
The formation of each NFL team on each side of the ball at the
beginning of the play (snap of the ball) is the same throughout the
duration of the play, regardless of any number Of change(s) of
possession. [See the Keenan McCardell debate 2 years ago when he
recovered a fumble from the opposing team after they had made an INT –
we need this]
5.4 Appealing a Score: Sometimes errors occur when
statistics are reported or compiled. Any owner may appeal the score of
any team if he feels that an error has occurred.
5.4.1 To
appeal a score an owner needs to contact the commissioner with his
concerns and should present evidence to support his argument. After all
of the evidence has been presented, the commissioner is obliged to make
a ruling. All scores not already under appeal become final with the
start of Sunday NFL play the following week.
5.4.2 If a team
score is not under appeal by the start of the following week's Sunday
NFL play, it becomes permanent record whether or not it is officially
correct in the longer term i.e. two weeks or two decades.
VI. Schedules of Play
6.1
Regular Season Schedule: The regular season schedule consists each of
the 16 teams playing one another for 15 weeks. Each team plays each
other once.
VII. Playoffs
7.1 Playoffs: At the
end of the 15 week season, two teams will enter the playoffs in both
conferences. It will be a Head to Head matchup of the #1 team from each
declared Republican or Democrat Division in both the House of
Representatives and the Senate. [i.e.; the winner from the Lieberals
and the Republitards from the Seante will face off, while at the same time the winner from the Chickenhawks will play the winner of the Demoncrap division in the House.]
7.1.1 Tiebreakers for team with identical records are thus: total points, then coin flip.
VIII. Trading
8.1
Definition: Trades may involve players, draft picks, and roster moves
(nothing else) from any number of teams. In the case of draft picks and
roster moves, only draft picks and roster moves that would occur within
the beginning and end of a single season may be traded.
8.1.1 Draft picks may be traded at any time.
8.1.2 The trade deadline is the start of NFL play at 10am PST on Sunday, Week 12.
8.1.3
A trade does not become official until all teams involved have notified
league officials of the particulars of the trade. Due to the nature of
trades, it is possible for any given team to have less than 17 players
on its roster. This is allowed. Having more than 17 is not.
8.2
Team Stacking: Team stacking occurs when two or more teams conspire to
put many of their best players onto one team either by trading players
or draft picks. Team stacking is not allowed and if the commissioner
suspects that team stacking is occurring he may restrict any further
trading between the teams involved as well as reverse the effects of
any trades that have already occurred. [flip You Trading]
IX. Waiver Wire & Injured Reserve:
9.1.1 Definition: Each team has 5 waiver moves per season. These moves are tradable.
9.1.1
There are 15 roster move periods throughout the season. .The first
waiver period opens at the conclusion of the draft and ends with the
kickoff of Week 1.
9.1.2 The waiver wire closes for the season with the kickoff of Week 15’s games.
9.2
Player Availability: Beginning immediately after the draft, undrafted
players are available on the Waiver Wire. Priority requests are due by
11:59pm Tuesday night.
9.2.1 A team wishing to use a roster move
must submit it to the commissioner, using the designated Waiver Wire on
MFL.com. For the first waiver week (draft to week 1 start), the order
is inverse of draft order (#16 to #1). Following weeks are ordered
based on worst record, then total points for the year, the coin flip
per each conference respectively. For each player you pick up, you must
release one, unless you have less than 15 players. The ‘waiver wire
move’ is the ability to pick someone up to add to your team. It is not
the ability to cut someone.
Priority waiver acquisition deadline:
Requests
due by 11:59 p.m. (Eastern) each Tuesday, determined prior to the first
week by inverse draft order, after the first week by worst record, then
lowest total points, then coin flip ...
From that point on
until kickoff of the first game, additional "non-priority" waiver wire
acquisitions may be made on a first come, first serve basis ... any
attempts to make waiver wire transactions after the first kickoff will
be void and considered only at the next Tues "priority" deadline ...
9.2.2
Once a player is released, he is available at the opening of the
following Waiver Wire. Example: Al del Greco is cut on a Wednesday. Del
Greco is not available until the following Tuesday afternoon at 12pm,
when the next Waiver Wire Period has opened.
9.2.3 For weeks
that have Thursday games those players on those teams are off limits
once the game begins until the wire opens again the following Tuesday.
9.2.4 On any given week, a team is allowed to use as many or as few of the roster moves that it owns as it likes.
X. Money:
10.1 This is not free.
10.1.1 Monies and Disbursement: Each of the 32 teams is charged a playing fee of $25.00.
There is a single, weekly payout of US$20.00 to the highest scoring team of all 32 teams each week of the regular season.
TOTAL KITTY: US$800.00 Weekly Payout: US$300.00 total #1 Team in each Conference: US$175.00 (x2) #2 Team in each Conference: US$75.00 (x2)
How much did the website cost, and how large was the overpayment?
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